
Demo · Interactivity levels
One lesson, four levels
“Spot the Phishing Email” built four ways — from read-and-click to a timed inbox simulation. Try each level, compare what learners actually do, then estimate a project of your own.
At a glance
| Level | What learners do | Feedback | Relative build effort | Great for |
|---|---|---|---|---|
| 1 · Passive | Read screens, answer a final check | Right / wrong at the end | Policies, awareness, quick updates | |
| 2 · Limited | Explore hotspots, reveal details | Per interaction | Product knowledge, procedures | |
| 3 · Moderate | Make decisions in realistic cases | Consequences + coaching | Soft skills, compliance judgment | |
| 4 · Immersive | Act under time pressure in a simulation | Live score, debrief | High-stakes practice, games, 3D |
Estimator
What would your project take?
Move the sliders to see how seat time, interactivity, content readiness, languages and timeline change a project. All figures are sample values — real rates on request.
Sample values
Estimated range
Get a real quote
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Sample values — real rates on request.
—Weeks (sample)
—Screens ≈ 1/min
—Complexity ×